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Halftone
Screen : A pattern of
tiny dots that is used for printing an image to simulate continuous tones.
Hard Proof : The printed proof of a document created to preview
how colors will look when reproduced on a specific output device, usually a
commercial printing press. A hard proof may be produced using a laminate contract
proofing system (e.g., Imation MatchPrint) or a tightly calibrated digital printer
designed for proof creation.
Highlight : The area of a glossy object over which specular
reflection can be viewed. It is normally the color of the light source, not
of the object.
Histogram : A graph showing the number of pixels at each level
of brightness in an image.
HSB : A three-coordinate, device-independent color model.
The HSB coordinates define colors in terms of Hue, Saturation, and Brightness.
HSL/Hue-Saturation-Lightness : HSL, also known as HSI (Hue-Saturation-Intensity)
is a color space used to represent images. HSL is based on polar coordinates,
while the RGB color space is based on a three-dimensional Cartesian coordinate
system. Intensity is the vertical axis of the polar system, hue is the relative
angle and saturation is the planar distance from the axis. HSL is thought to
be more intuitive to manipulate than RGB space. For example, in the HSI space,
to change red to pink requires only changing the saturation parameter.
HSV/Hue-Saturation-Value : A color space that describes color
using three basis components: hue, saturation and brightness.
Hue : The wavelength of light of a pure color that gives a
color its name--such as red or blue--independent of its saturation or brightness.